#-------------------------------------------------------------------------- # ● 対象敵キャラ選択の更新(再定義) #-------------------------------------------------------------------------- def update_target_enemy_selection #再定義 @target_enemy_window.update if Input.trigger?(Input::B) Sound.play_cancel end_target_enemy_selection elsif Input.trigger?(Input::C) # アナライズ済み判定 if @active_battler.action.kind == 1 if @active_battler.action.skill_id == 44 list = $game_party.anaraiz_list for i in list if @target_enemy_window.enemy.enemy_id == i Sound.play_buzzer return end end end end Sound.play_decision @active_battler.action.target_index = @target_enemy_window.enemy.index end_target_enemy_selection end_skill_selection end_item_selection next_actor end end